After that came the time to do the two key positions of crossing legs at frame 3 and 8. Normally the character’s head-body-and-waist are higher at those positions in the case of a walk cycle, but a run where the character jumps about is a little different. So I positioned everything a little lower and the body parts where they’ve got to be. I added all the frames inbetween (2-4-6-8) with the help of onion skin. Finally I decided it would look cool with more of a leaping movement so I added two static frames in the air. Also make that a symbol. Oh... and check out the shadow for added effect.
Tuesday, April 22, 2008
Symbols and pivot points.
After that came the time to do the two key positions of crossing legs at frame 3 and 8. Normally the character’s head-body-and-waist are higher at those positions in the case of a walk cycle, but a run where the character jumps about is a little different. So I positioned everything a little lower and the body parts where they’ve got to be. I added all the frames inbetween (2-4-6-8) with the help of onion skin. Finally I decided it would look cool with more of a leaping movement so I added two static frames in the air. Also make that a symbol. Oh... and check out the shadow for added effect.
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